I can't believe Harmonix has actually managed to make the chart of this song worse than it already was! The alt-strums were bad enough before but the addition of strum and trill lanes have made this song even more annoying to play.
Because of how broken these lanes are, you will miss a lot despite playing EXACTLY as it appears. It doesn't matter how fast you strum the notes, you will still hit them whether you strum slower or faster than they appear.
The number of lanes they added to the song is seriously excessive. In fact, there are 85 LANES in all!
The challenge that was present in RB2 & RB3 is now missing in RB4 thanks to the addition of lanes. It's just not fun.
Only get this song if you are buying the entire SRV pack. Otherwise, if you're buying separately, don't bother with this one.
If you're curious about what the chart looks like, here's a video I made showing it:
IT's hard to rate vocals as how much fun a song is to sing is almost entirely dependent on how much I love the song, but that doesn't stop it from being fun.
Love the song, I've been belting it out a lot over the last decade of my life, and that prepared me for singing it in Rock Band even though some of the higher notes proved to be a bit more challenging to hit than I expected.
Still a great song to sing, and unlike other Dream Theater Songs, the vocals actually fill a pretty big portion of the song instead of leaving you high and dry for 2/3 of it like Metropolis (Even though that's like, the second best song in the entire game next to 2112)
I have to say, I've been waiting on this song for years and it didn't disappoint.
To be honest, it's not my favorite Dream Theater song, but that's like saying something isn't the best steak or poutine, even the stuff on the lower end is still great!
As with many (if not all) Progressive songs and especially Dream Theater, the chart is all over the place in a good way, mixing simple strum patterns and basic hammer-ons/pull-offs all the way up to two particularly complicated and extended sweeps and odd riffs and everything in between.
Honestly, I'd say that it doesn't deserve top tier in difficulty if not for those extended sweeping patterns, and even then I'm not sure if they last long enough to make the song that difficult, as it doesn't get frustrating or overstay its welcome.
All in all, a very well balanced guitar song, difficult without being frustrating, lots of variety despite its long running time, and it's Dream Theater's single big hit, so it won't be hated by anyone.
5/5, get this song no matter what instrument you play!
What a fun looking chart! Lots of cool patterns, variety, just enough complication, and a solo!
Now, you know what would make playing it fun? Being able to hear the instrument I was playing!
during the seven-odd minutes of this song, I think I actually heard like a dozen notes in total, and my inability to hear the guitar track despite me playing well enough to not butcher the song made me miss far too many notes. This song looks like it could be fun - maybe even a 5 star masterpiece - but not being able to hear anything other than mr.gallagher's whiny voice and the occasional drum tap absolutely ruined this song.
This is an unofficial review, as I hear that the balancing is being fixed, but in the mean time this song is unplayable for me. If they do fix the audio levels, then I will be eagerly revisiting this review and altering it accordingly.
As it stands, can't hear the track, ruins the entire point of why I play these games.
Guitar Hero 3 charts tend to be easier compared to Rock Band 3 charts, however this is not the case for a few songs, and this is one of them. GH3's obsession with 3-note chords was a big problem when playing this song, but Rock Band 3's chart uses much easier-to-work-with 2-note chords that are much easier to hit and more fun.
The guitar solos are a little bit hard but certainly not anything a good guitar player looking for hard RBN songs can't handle. I'm not going to give it a perfect grade because they'res still a lot of fast strumming and not every Rock Band guitar player will enjoy that, but it's still a great buy.
This is a very similar chart to guitar; the only difference being that it lacks a solo and goes back to the main pattern during the solo, making it even more difficult than guitar due to the extra endurance required, which is quite a rarity for a Rock Band metal song. But that's really all you need to know, they'res not that much to this other than the chainsaw pattern.
If you're going for the FC, you better be well prepared to strum triplets over and over and over and over and over and over and over and over and over again for 7 minutes. It does not let up at any point whatsoever for the first 5 minutes until you finally get a break, followed by a relatively easy guitar solo (compared to your average heavy metal guitar solo). Then, the triplet strumming continues for the last minute.
Honestly, this isn't a great song to get unless you like strumming and have great skills in that area. With good durability, it's not even hard to pass. But it does present a major challenge for veteran guitar players. Also, interestingly, the guitar pattern sounds like a chainsaw, which I find quite fascinating and honestly it keeps the song from being boring. However, I would watch a few videos on this one before making a decision on whether to buy or pass.
I'm not going to go too in-depth about this chart because someone else already did in a rather comical fashion, but I'll sum it up anyway.
Basically, most of this chart is typical Chaotrope stuff that isn't too hard. The hardest it gets outside of the solos is on the level of Panic Attack's intros. Without the three guitar solos, I'm not even so sure this song is an impossible-tiered song. However, the three solos are where things get serious:
Solo 1 is not hard at all. In fact, I could FC it every single time and I'm not good at guitar, barely capable of GSing Eye of the Tiger. Solo 2, however, is extremely difficult, with CFs everywhere (CF being an acronym for clusterf* in a bad attempt by me to use decent language in my reviews for this website. Outside of Pulse of the Maggots on guitar, that is). Solo 3 is regarded by many to be the hardest guitar solo in Rock Band history. I don't even know what the hell is in solo 3, but if solo 2 is filled with CFs, then solo 3 is filled with deadly nuclear CFs.
You are going to fail solo 3. Turn on "no fail" before playing this song, because no matter what your skill level is, the nuclear CFs are going to burn your hand, torch your combo, and drop your Rock Meter faster than George W. Bush's approval ratings.
This song is actually fun outside of the CFs, but the CFs prevent me from giving this a 5-star rating. You won't FC this. Don't say "bet". You won't. It's impossible. There simply isn't a human being on earth capable of FCing this song at the moment, and there likely never will be.
Hey... pssst... I have a little secret I'd like to share with you about this drum chart. Move one of your cymbals partially on top of your red pad, and go to Chorus 2A and try single-stroking the section of the cymbal covering the red pad where the blasts show up. Also, try this in the other slower blasting sections as well.
You're welcome. It's a cool trick I learned from Tibetian monks.
But anyways, this is a pretty fast song that will test your endurance and fill accuracy with some mini-rolls and blasts, and it does have some drum beats that are actually unique and fun to mess around with. But once you do the little cymbal sandwich secret I just shared, this song suddenly becomes a lot easier and pleasant to play, and Chorus 2A becomes fun, along with most of the other blasting sections. I actually really like playing this song and the trick has allowed me to GS this song. People who don't like this song probably aren't good enough to hit anything in the song, so obviously this chart isn't for everyone, but it's still awesome, especially to good drum players who are into life hacks.
In order to provide an adequate review of this song on guitar, I am going to break this review up into sections, kind of like a report.
This 8-minute long song basically consists of 3 minutes of repetitive riffs, followed by 9 solos, the most solos in a single chart in all of about 4,700 songs currently available on any Rock Band game ever released, on any insturment (not including customs or C3). The solos are no joke either- this song is known by many to be one of the hardest in the game. It is ranked #5 on the Top 100 on ScoreHero.
The intro to this song is about 3 minutes long and is basically a never ending sea of red-orange and yellow-orange two-note chords, with a few extremely slow triplets featuring two green notes followed by one of those two-note chords. There is absolutely no variation whatsoever in this section, so enjoy the long hike to the solos.
Eventually after 3 minutes of the intro, you get a green-yellow two-note chord, followed by a bunch of hammer-on triplets that alternate. This section only lasts for about 30 seconds, and despite being slightly more difficult to hit than the intro, isn't very hard compared to the rest of the song.
This is where the insanity begins. It starts with a moderately fast strumming strings on blue and orange with alternating frets as pull-offs, followed by extremely slow triplets that are super easy to hit, followed by the strumming again. Then, you get a bunch of pull-off triplets that change tempo from super fast to not as fast but still fast. Then, you get trills that change frets everywhere and will be very difficult to hit (virtually impossible with one hand), followed by HOPO-patterns with random strums, followed by a 20 NPS triplet cluster similar to the One on GH3. This is the longest solo in the song, but not the hardest one. Also, just as a note, between each solo is a guitar pattern that isn't that hard to hit but almost seems like a filler between solos, similar to Hangar 18.
This solo is basically two fast HOPO snakes separated by a strumming cluster on orange and blue.
This solo consists of a yellow strumming cluster with some orange and blue snuck in as two-note chords with yellow, which isn't that hard to hit. Then, they'res another HOPO snake that leads to the end.
Another giant HOPO snake, but this one is faster than the ones in Solos 2 and 3 and has random strumming. It will be very challenging to hit in a real run.
Welcome to hell. Alternating 20 NPS triplets that go all over the board and at one point shifts from GRY to YRG is all you need to know. This is the hardest solo in the song and one of the hardest solos in Rock Band history. It also has green-anchor trills that act as triplets at points after the hard part, but nobody really cares about that because of the behemoth of a triplet cluster that almost no human being on earth is physically capable of hitting.
Basically mirrored Dream Genie patterns on steroids with a snake HOPO and random strums everywhere. It's a refresher from solo 5 if you somehow get past solo 5 (for those who don't play on No Fail), but it's still super difficult.
Slow ascending triplets that alternate slightly but is hittable. It's probably the easiest solo in the song, it's actually easier than probably 6-8 Megadeth guitar solos available on Rock Band, maybe more.
Similar to Through the Fire and Flames intro, but easier and the trills come back to red from yellow, blue, and orange, anchor green. It's not that hard if you understand how anchor trolls work.
This isn't solo 5, but it's the next step below it. It has 20 NPS double trills that alternate similar to the ones in solo 1, but even faster. Then, you get those first note HOPO-second note strum patterns that go everywhere randomly that are annoying as hell to hit.
Immediately following solo 9, you get a really fast strumming pattern that makes this song extremely chokeable as well as hard for those who somehow survived the 9 solos. Then, they'res a snake, then the pattern that separates the solos from each other, and then you're done.
This is one of the hardest songs in the game. I guess it can be fun to the elite players, but if you're not elite, don't buy it.
You'd expect the guitar chart to be poor based off the way they charted bass and drums. However, that is not the case, or anywhere close to it.
Believe it or not, this is an excellent chart, one of the best in all of RBN. It has everything you're looking for in a challenging guitar song: a fun and moderate intro with some relatively slow HOPO chains, a few chorus and riff that presents some difficulty but won't be a problem for most good guitar players while not being repetitive and having some patterns to it.
There are two solos in this song. The first one is one of the more difficult sections in the game to FC but it's nothing compared to On and On and you don't have to be an elite player to hit it. The hardest part of the solo is at the very beginning, then it eases up a bit. After the first guitar solo, there is exactly one (that's right folks, count it, ONE) note, a single-note yellow chord, followed by the second solo. The second solo is not as hard but is still difficult to some extent. The two solos (one solo?) aren't the Chaotrope/Dragonforce evil twin brother solos from hell, but they are still enough to warrant the devil horn tier.
The outro is basically a bunch of green anchor TTFATF notes that are pretty slow but still fun, they kinda sound like they belong in a solo but it's cool because it's a lot of fun playing them.
Surprisingly, charting errors on guitar are virtually nonexistent, and the charters to this song on guitar did an excellent job. There are no stupid forced strums in the solos and the few strums that are in the solos are either in easy places or in places that make sense.
I'm giving this an A+. It has everything you're looking for in a challenging guitar chart without being too ridiculous, while being very fun to play. And it has no major errors in the charts and very few minor errors, if any at all, that most players wouldn't have a problem with at all.
This chart isn't terrible, but they'res no question that it serves as the little brother to Me Emanora, which is easily the better of the two Spanish songs on RB3, in terms of drum charts.
This chart is more or less like Rock Lobster, except it has less variation and is a mix of mildly fast-paced and boring. It has some other sections that have different beats that make it interesting, but those don't come until later in the song. And the song is pretty long, and that mixed with fast-paced and boring beats is not a good combination. It's also undertiered and very annoying to FC due to its length and some difficult fills.
I'm not saying this chart is an abomination or anything. It has some decent challenge to it and I'd pick this over some other songs on RB3 drums. However, if you're into Spanish songs, like playing drums, and have this game, go play Me Emanora instead.
Este gráfico no es terrible, pero no hay duda de que sirve como el hermano pequeño de Me Emanora, que es fácilmente el mejor de las dos canciones españolas en RB3, en términos de cartas de batería.
Este gráfico es más o menos como Rock Lobster, excepto que tiene menos variación y es una mezcla de suave ritmo rápido y aburrido. Tiene algunas otras secciones que tienen ritmos diferentes que lo hacen interesante, pero esos no vienen hasta más adelante en la canción. Y la canción es bastante larga, y que mezclado con ritmos rápidos y aburridos no es una buena combinación. También es undertiered y muy molesto FC debido a su longitud y algunos llenados difíciles.
No estoy diciendo que este gráfico es una abominación o algo. Tiene un cierto desafío decente a él y escogería esto sobre algunas otras canciones en los tambores de RB3. Sin embargo, si estás en las canciones españolas, como tocar la batería, y tener este juego, vaya a jugar Me Emanora en su lugar.
I once said that Working Man (Vault Edition) is among most prestigious drum songs on Rock Band and should be the standard example of an excellent drum chart. The same thing can be said about this song on guitar.
This is one of the best songs in the game on guitar, in my opinion. The chorus and main riffs are so much fun to play without being too difficult, and the solo is absolutely AWESOME. Harmonix absolutely nailed the charting on this song, it's even better than the GH3 chart, which is saying a lot because the GH3 chart is one of the best in that respective game alone. A lot of the best guitar songs are the harder, devil-tiered songs, which is unfortunate to many less-experienced plastic guitarists. But this song is not that hard, so even mediocre players will love playing this song. Try it for yourself!
This almost has to be a 5-star rating. It has one of the 4 drum solos in the game, and said drum solo is very challenging and very fun to practice. It's nowhere near as hard as the behemoth of a drum solo on Beast and the Harlot, but it's still a major challenge. The rest of the song is actually pretty chill for a song of this tier, and really it's not that hard of a song overall. They'res some triplet fills that are difficult to hit at places, one of those places being the end of the drum solo.
But overall, this is a pretty chill drum song with a very hard drum solo that many good players will like. I normally have a lot of fun playing this song.
Not good. In my last review, I defended the drum chart, saying that despite the fact that parts of the song is broken, it's still fun to play. The same can't be said about the bass chart.
The main problem with this song is that the HO-POs are charted very poorly. They aren't charted in a lot of places that they really should be charted in, and it makes it very annoying to play and ruins most of the fun. When they are charted, it's too inconsistently and doesn't feel like you're playing Rock Band on the plastic guitar the way you should be. I guess it doesn't matter anyway since nearly everyone who buys this song does it for the drum chart. But I'm just saying, if you're a bass-only player, you probably shouldn't consider this song unless you like flawed charts:
This is one of the best DLC drum songs that Harmonix has released since RB4 came out. It has a ton of replay value and is one of my most played songs since I got it. The disco beat is so much fun to play and has a ton of variety. The disco beat actually doesn't go on the entire song, the last 60 seconds are other beats and sections that are still a lot of fun to play. It's a bit tough to explain every single detail about this chart, but I guarantee you won't regret this buy. It's one of the best new DLC drum charts out there.
All of the Categories have fun Guitar parts, but let's go through one at a time. Kay? mkay.
This song's main riff is a bunch of G-Y-R-Y-G-Y-R-Y HO/PO's that go throughout the neck, so you're not just playing that same riff over and over again. This part is really fun, while not being TOO difficult.
About a minute and a few seconds in, the riff changes to a strum section of gallops and HO/PO's. If you can strum fast sections, this part shouldn't be a big deal.
Then it returns to the main riff, but with a few notes changed because green people.
And then we get to the first solo, which is full of 2 kinds of riffs; "Snake" HO/PO's, and fast strumming. Not a lot of variety, but it be good fun experience, mateys.
We then return to the strum sections once again. Not really anything changed.
Then we get a fast section of just strums that move quickly around the neck. This part is good because..........DON'T QUESTION ME!!!!!!!!!!!!!!
Then we get another gallop section, except that it is in a different form.
And then we get the second solo, which is a bunch of HO/PO's going around the neck or up the neck. This part is good, you guys! Guys? NOTICE ME SENPAI, I ONLY HAVE $7!!!!!!!
Then we go back to the riff from the beginning with nothing really changed. Then it goes back to the strum riff, then the beginning riff, then the song ends.
Embedded was fun, but it wasn't perfect. It had a couple parts where the Guitar part slows down. However, this song does not stop. It is relentless.
It starts with a bunch of fast HO/PO's with some strums thrown in to make it more challenging. This is what gives it a leg up from Embedded. It is fast, but it has more "note space" if you know what I mean.
This is what happens throughout the entire song, so it is a great buy for Guitar players. Probably one of the highlights of this song is the solo. It also has a bunch of HO/PO's, a "snake" section, and despite being short, is a blast to play.
BUY THIS SONG!!! And for $1, who wouldn't want it?
This song's Guitar is very fun. The main riff is a HO/PO chain with a strum in between, similar to Unfurling a Darkened Gospel.
The verse riff is a bunch of HO/PO's. Fun, but not noteworthy.
The chorus is a bunch of 3-note sustains.
The next few sections is a repeat of the previous sections, but then there's the flute solo. It is a completely different HO/PO section of flutey goodness. The timing window is very little, so you need to be very precise in order to FC this. (The reason why it isn't charted to Keys is because the Keys is playing the synth)
After that there's the keyboard solo, where you basically mimic the Bass chart until the Guitar solo that comes right after. It's basically what you expect from a solo.
After that, it basically repeats the main riff and then it ends.