The song starts off with a 17 measure wait. When the 'guitar' does kick in, the first section consists of single notes mixed with easy sustains. Following this is the chorus which is the piano charted on 3 pairs of YB & BO chords. After that, you have pretty much played the whole chart as it's back to playing the same single notes followed by the chorus and then the single notes once more.
My FC score was just over 54K so there really isn't a whole lot to play here. It's rather boring as there are only 260 notes in the whole song.
If you haven't already got the Spotlight Pass or you are not doing the Rivals challenge, don't bother picking this up.
This song is broken. Despite the patterns being super simple, I couldn't keep a streak going even in the generic 'just yellow and orange' strumming.
Solos are cool, and the guitar work sounds pretty good, and to be honest it LOOKS like a lot of fun and I'm sure it would be if it weren't broken.
I tried focusing on strumming along with the music, and it didn't work. I tried strumming with the notes on screen, ignoring the timing of the music, and that didn't work either. The actual timing is somewhere in between, and that somewhere seems inconsistent.
It's not even a hard song, so it's not like I just suck (I don't). I have even calibrated my system again, and it's still not working.
Honestly, This song would easily be 4 stars, maybe even 5, if it worked. but it doesn't work, so I can't give it a good score.
Will return to this review in a week or so, after some time has passed.
It's actually not that bad. you play a neat organ-ish part in the choruses, yes there's space from the start through the verses but hey this might be a fun one to sing and play the keyboard with. still boring-ish but not awful.
"In-A-Gadda-Da-Vida" has a legacy of being part of the impetus of metal and acid rock. If you're a drummer, you probably know this song for its lengthy drum solo and its electric tom fills later on. On that merit alone, I was hoping this would be a fun track to regularly put in, similar to how "2112" was fun despite the length and dead space.
Sadly, while the drum solo is great, the rest of this 17-minute song suffers from lengthy bouts of mindnumbing repetition.
The song starts out fine with some basic hi-hat progression and an occasional triplet roll interspersed in each of the two choruses. Once the organ and guitar solos invade, however, the tedium begins as you start playing a boring, easy ride beat that never changes; it last four and a half minutes but feels like an eternity.
Afterward, we get to easily the highlight of the song: it's two-and-a-half minute long drum solo. If you've ever played "The End" in The Beatles: Rock Band, this is basically a harder and much longer version of that, with all four pads being used as toms and a constant bass kick pattern underneath. It frequently changes up but never reaches a level where it becomes too difficult. Good stuff.
Up next is the Organ Break, the drummer is left to play simplistic toms and snare rims for over three minutes. The chart starts to suffer here again, mainly due to the length of the interlude.
After a brief reprise of the ride beat from earlier, the song busts into the second potentially good part of the song: the eccentric backing tom fills. This section primarily consists of a roll going left-to-right on all pads and repeating (with a left handed transition to the green). Unfortunately, this part suffers really badly from what I like to call "Jesus Christ Pose Syndrome": it's a unique pattern that's repeated ad nauseum, to the point where it becomes more tedious than fun. At two-and-a-half minutes (I'm sensing a trend) this section really overstays its welcome and doesn't offer nearly enough variety to redeem it. Points for novelty, though.
The song closes with a reprise of its more traditionally structure beginning, with a third verse, third chorus, and (relatively) brief outro.
This chart is respectable in that its a 17-minute song, but when you consider its repetitive, drawn-out content, its length ends up being its ultimate downfall. The 1,370 note drum solo and its length are fair enough novelties to carry it to a 3-star rating, but it's unfortunate that a song with such a legacy ends up being a largely dull experience.
My first time through this on bass, I was a little frustrated with it. The song is long, yes, and that leads to a VERY long break (185 measures, I believe) in the middle, which is once again a thing that people could really dislike and I'd understand it.
Thing is, the rest of the song - the remaining 11 minutes - are all actually really good. For the first third of its length, the bass more or less keeps up with the guitar aside from the solos, which is pretty awesome with a few added flourishes here and there.
The middle segment is empty, which I personally enjoyed because I don't mind waiting a few minutes if the rest of the song is good, so we'll move onto the final third of the song.
Once again the bass keeps up with guitar, but when the guitar gets a little on the bland and repetitive side, the bass picks up the slack and is all over the board with some pretty awesome riffs while still being the backbone of the song.
Yeah, the Bass has a big gap in the middle and it's not as fun as Guitar/Drums, but compared to the rest of the library, it's still a solid 5-star effort, definitely worth playing.
This is a true endurance test on drums. Sure, it's kinda slow and simple for the first six or seven minutes - enough to turn some people off since that's longer than most songs in the game - but that's just the lull that lowers your guard for the rest of the song.
As mentioned, the opening bit with the vocals and introduction to the song - about 6-7 minutes or so - is kind of boring. It's simple, probably a 1/5 or 2/5 difficulty at most. Slow, easy to hit the notes, and a little on the repetitive side.
But once the guitar and bass slow down and have their breaks, the drum solo picks up, and the song is utter gold from there on out.
It all starts with what is quite possibly the longest drum solo in the entire game, 78 bars or something like that, with a steady rhythm of the bass drum overlaid with a bunch of sweet drum rolls and fills for I think two and a half minutes of bliss.
After that it slows a bit but the rhythm is still fun and alternates from one stick to the next, then it picks back up in an extended outtro similar to the solo but a bit faster and requires utter perfection.
this song is HARD, and worthy of its max tiered position, even if it has an extended simple part. The solo is great, and in total there's about 9-10 minutes of utter bliss aside from the slow opening. Lots of fun, but be prepared for an endurance test.
5/5 - Great but be warned of how exhausting it is.
Okay, so you're playing keys and Guitar on this track, but who cares when it's this long?
Lots of sweeps, a familiar and easy to pickup riff (very similar to Smoke on the Water in terms of how iconic yet simple it is), four solos, and a pretty big break right when you need it.
This song is long, so taking 2-3 minutes off to relax and prep oneself for the rest of it is kind of perfect. I could see some people complaining about that long of a break,but I appreciated it and felt it was needed.
17 minutes of song, 2-3 minutes of silence, about 2-3 minutes of kinda bland repetitive strumming near the end, and 11-13 minutes of shredding. Can't recommend this one enough even with the 50% increased price tag.
Anyone and everyone who guitars should get this. In fact, the only instrument I don't think this is outstanding in is Vocals! (Even then it's fine, but we'll get to that.)
I have to confess I was more than a little concerned when I saw the chart for this song's guitar, as it was intense, fast, complicated, and unrelenting on all instruments.
While this is true for the solo region, the rest of the song is mellow enough with plenty of variation to keep anyone busy.
On guitar, the song starts out simple, with sweep-like strums across the whole board, then a running series of chord hammer ons, then back to a combination of both. There's a lot of variety, doesn't stay on one pattern for long, and then introduces more patterns and riffs.
Then, about three minutes in or so, we get a full minute long guitar solo that LOOKS challenging, but isn't that bad. Yeah, watching the preview had me scared, but actually playing it was far more intuitive and fun than I expected.
Lots of variety, never stays on one pattern for too long, easy to learn, tough to master, challenging but fair. Pretty much everything I want out of a guitar track.
Literally everyone still playing Rock Band should get this song on any instruments.
I can't believe Harmonix has actually managed to make the chart of this song worse than it already was! The alt-strums were bad enough before but the addition of strum and trill lanes have made this song even more annoying to play.
Because of how broken these lanes are, you will miss a lot despite playing EXACTLY as it appears. It doesn't matter how fast you strum the notes, you will still hit them whether you strum slower or faster than they appear.
The number of lanes they added to the song is seriously excessive. In fact, there are 85 LANES in all!
The challenge that was present in RB2 & RB3 is now missing in RB4 thanks to the addition of lanes. It's just not fun.
Only get this song if you are buying the entire SRV pack. Otherwise, if you're buying separately, don't bother with this one.
If you're curious about what the chart looks like, here's a video I made showing it:
IT's hard to rate vocals as how much fun a song is to sing is almost entirely dependent on how much I love the song, but that doesn't stop it from being fun.
Love the song, I've been belting it out a lot over the last decade of my life, and that prepared me for singing it in Rock Band even though some of the higher notes proved to be a bit more challenging to hit than I expected.
Still a great song to sing, and unlike other Dream Theater Songs, the vocals actually fill a pretty big portion of the song instead of leaving you high and dry for 2/3 of it like Metropolis (Even though that's like, the second best song in the entire game next to 2112)
I have to say, I've been waiting on this song for years and it didn't disappoint.
To be honest, it's not my favorite Dream Theater song, but that's like saying something isn't the best steak or poutine, even the stuff on the lower end is still great!
As with many (if not all) Progressive songs and especially Dream Theater, the chart is all over the place in a good way, mixing simple strum patterns and basic hammer-ons/pull-offs all the way up to two particularly complicated and extended sweeps and odd riffs and everything in between.
Honestly, I'd say that it doesn't deserve top tier in difficulty if not for those extended sweeping patterns, and even then I'm not sure if they last long enough to make the song that difficult, as it doesn't get frustrating or overstay its welcome.
All in all, a very well balanced guitar song, difficult without being frustrating, lots of variety despite its long running time, and it's Dream Theater's single big hit, so it won't be hated by anyone.
5/5, get this song no matter what instrument you play!
What a fun looking chart! Lots of cool patterns, variety, just enough complication, and a solo!
Now, you know what would make playing it fun? Being able to hear the instrument I was playing!
during the seven-odd minutes of this song, I think I actually heard like a dozen notes in total, and my inability to hear the guitar track despite me playing well enough to not butcher the song made me miss far too many notes. This song looks like it could be fun - maybe even a 5 star masterpiece - but not being able to hear anything other than mr.gallagher's whiny voice and the occasional drum tap absolutely ruined this song.
This is an unofficial review, as I hear that the balancing is being fixed, but in the mean time this song is unplayable for me. If they do fix the audio levels, then I will be eagerly revisiting this review and altering it accordingly.
As it stands, can't hear the track, ruins the entire point of why I play these games.
**Edit** I've played it a few more times, the issue seems to have fixed itself, and yeah, the song is actually really awesome all around on Guitar. Lots of HOPO stuff, a great solo, and plenty to keep you busy without ruining your day)
Guitar Hero 3 charts tend to be easier compared to Rock Band 3 charts, however this is not the case for a few songs, and this is one of them. GH3's obsession with 3-note chords was a big problem when playing this song, but Rock Band 3's chart uses much easier-to-work-with 2-note chords that are much easier to hit and more fun.
The guitar solos are a little bit hard but certainly not anything a good guitar player looking for hard RBN songs can't handle. I'm not going to give it a perfect grade because they'res still a lot of fast strumming and not every Rock Band guitar player will enjoy that, but it's still a great buy.
This is a very similar chart to guitar; the only difference being that it lacks a solo and goes back to the main pattern during the solo, making it even more difficult than guitar due to the extra endurance required, which is quite a rarity for a Rock Band metal song. But that's really all you need to know, they'res not that much to this other than the chainsaw pattern.
If you're going for the FC, you better be well prepared to strum triplets over and over and over and over and over and over and over and over and over again for 7 minutes. It does not let up at any point whatsoever for the first 5 minutes until you finally get a break, followed by a relatively easy guitar solo (compared to your average heavy metal guitar solo). Then, the triplet strumming continues for the last minute.
Honestly, this isn't a great song to get unless you like strumming and have great skills in that area. With good durability, it's not even hard to pass. But it does present a major challenge for veteran guitar players. Also, interestingly, the guitar pattern sounds like a chainsaw, which I find quite fascinating and honestly it keeps the song from being boring. However, I would watch a few videos on this one before making a decision on whether to buy or pass.
I'm not going to go too in-depth about this chart because someone else already did in a rather comical fashion, but I'll sum it up anyway.
Basically, most of this chart is typical Chaotrope stuff that isn't too hard. The hardest it gets outside of the solos is on the level of Panic Attack's intros. Without the three guitar solos, I'm not even so sure this song is an impossible-tiered song. However, the three solos are where things get serious:
Solo 1 is not hard at all. In fact, I could FC it every single time and I'm not good at guitar, barely capable of GSing Eye of the Tiger. Solo 2, however, is extremely difficult, with CFs everywhere (CF being an acronym for clusterf* in a bad attempt by me to use decent language in my reviews for this website. Outside of Pulse of the Maggots on guitar, that is). Solo 3 is regarded by many to be the hardest guitar solo in Rock Band history. I don't even know what the hell is in solo 3, but if solo 2 is filled with CFs, then solo 3 is filled with deadly nuclear CFs.
You are going to fail solo 3. Turn on "no fail" before playing this song, because no matter what your skill level is, the nuclear CFs are going to burn your hand, torch your combo, and drop your Rock Meter faster than George W. Bush's approval ratings.
This song is actually fun outside of the CFs, but the CFs prevent me from giving this a 5-star rating. You won't FC this. Don't say "bet". You won't. It's impossible. There simply isn't a human being on earth capable of FCing this song at the moment, and there likely never will be.
Hey... pssst... I have a little secret I'd like to share with you about this drum chart. Move one of your cymbals partially on top of your red pad, and go to Chorus 2A and try single-stroking the section of the cymbal covering the red pad where the blasts show up. Also, try this in the other slower blasting sections as well.
You're welcome. It's a cool trick I learned from Tibetian monks.
But anyways, this is a pretty fast song that will test your endurance and fill accuracy with some mini-rolls and blasts, and it does have some drum beats that are actually unique and fun to mess around with. But once you do the little cymbal sandwich secret I just shared, this song suddenly becomes a lot easier and pleasant to play, and Chorus 2A becomes fun, along with most of the other blasting sections. I actually really like playing this song and the trick has allowed me to GS this song. People who don't like this song probably aren't good enough to hit anything in the song, so obviously this chart isn't for everyone, but it's still awesome, especially to good drum players who are into life hacks.
In order to provide an adequate review of this song on guitar, I am going to break this review up into sections, kind of like a report.
This 8-minute long song basically consists of 3 minutes of repetitive riffs, followed by 9 solos, the most solos in a single chart in all of about 4,700 songs currently available on any Rock Band game ever released, on any insturment (not including customs or C3). The solos are no joke either- this song is known by many to be one of the hardest in the game. It is ranked #5 on the Top 100 on ScoreHero.
The intro to this song is about 3 minutes long and is basically a never ending sea of red-orange and yellow-orange two-note chords, with a few extremely slow triplets featuring two green notes followed by one of those two-note chords. There is absolutely no variation whatsoever in this section, so enjoy the long hike to the solos.
Eventually after 3 minutes of the intro, you get a green-yellow two-note chord, followed by a bunch of hammer-on triplets that alternate. This section only lasts for about 30 seconds, and despite being slightly more difficult to hit than the intro, isn't very hard compared to the rest of the song.
This is where the insanity begins. It starts with a moderately fast strumming strings on blue and orange with alternating frets as pull-offs, followed by extremely slow triplets that are super easy to hit, followed by the strumming again. Then, you get a bunch of pull-off triplets that change tempo from super fast to not as fast but still fast. Then, you get trills that change frets everywhere and will be very difficult to hit (virtually impossible with one hand), followed by HOPO-patterns with random strums, followed by a 20 NPS triplet cluster similar to the One on GH3. This is the longest solo in the song, but not the hardest one. Also, just as a note, between each solo is a guitar pattern that isn't that hard to hit but almost seems like a filler between solos, similar to Hangar 18.
This solo is basically two fast HOPO snakes separated by a strumming cluster on orange and blue.
This solo consists of a yellow strumming cluster with some orange and blue snuck in as two-note chords with yellow, which isn't that hard to hit. Then, they'res another HOPO snake that leads to the end.
Another giant HOPO snake, but this one is faster than the ones in Solos 2 and 3 and has random strumming. It will be very challenging to hit in a real run.
Welcome to hell. Alternating 20 NPS triplets that go all over the board and at one point shifts from GRY to YRG is all you need to know. This is the hardest solo in the song and one of the hardest solos in Rock Band history. It also has green-anchor trills that act as triplets at points after the hard part, but nobody really cares about that because of the behemoth of a triplet cluster that almost no human being on earth is physically capable of hitting.
Basically mirrored Dream Genie patterns on steroids with a snake HOPO and random strums everywhere. It's a refresher from solo 5 if you somehow get past solo 5 (for those who don't play on No Fail), but it's still super difficult.
Slow ascending triplets that alternate slightly but is hittable. It's probably the easiest solo in the song, it's actually easier than probably 6-8 Megadeth guitar solos available on Rock Band, maybe more.
Similar to Through the Fire and Flames intro, but easier and the trills come back to red from yellow, blue, and orange, anchor green. It's not that hard if you understand how anchor trolls work.
This isn't solo 5, but it's the next step below it. It has 20 NPS double trills that alternate similar to the ones in solo 1, but even faster. Then, you get those first note HOPO-second note strum patterns that go everywhere randomly that are annoying as hell to hit.
Immediately following solo 9, you get a really fast strumming pattern that makes this song extremely chokeable as well as hard for those who somehow survived the 9 solos. Then, they'res a snake, then the pattern that separates the solos from each other, and then you're done.
This is one of the hardest songs in the game. I guess it can be fun to the elite players, but if you're not elite, don't buy it.
You'd expect the guitar chart to be poor based off the way they charted bass and drums. However, that is not the case, or anywhere close to it.
Believe it or not, this is an excellent chart, one of the best in all of RBN. It has everything you're looking for in a challenging guitar song: a fun and moderate intro with some relatively slow HOPO chains, a few chorus and riff that presents some difficulty but won't be a problem for most good guitar players while not being repetitive and having some patterns to it.
There are two solos in this song. The first one is one of the more difficult sections in the game to FC but it's nothing compared to On and On and you don't have to be an elite player to hit it. The hardest part of the solo is at the very beginning, then it eases up a bit. After the first guitar solo, there is exactly one (that's right folks, count it, ONE) note, a single-note yellow chord, followed by the second solo. The second solo is not as hard but is still difficult to some extent. The two solos (one solo?) aren't the Chaotrope/Dragonforce evil twin brother solos from hell, but they are still enough to warrant the devil horn tier.
The outro is basically a bunch of green anchor TTFATF notes that are pretty slow but still fun, they kinda sound like they belong in a solo but it's cool because it's a lot of fun playing them.
Surprisingly, charting errors on guitar are virtually nonexistent, and the charters to this song on guitar did an excellent job. There are no stupid forced strums in the solos and the few strums that are in the solos are either in easy places or in places that make sense.
I'm giving this an A+. It has everything you're looking for in a challenging guitar chart without being too ridiculous, while being very fun to play. And it has no major errors in the charts and very few minor errors, if any at all, that most players wouldn't have a problem with at all.
This chart isn't terrible, but they'res no question that it serves as the little brother to Me Emanora, which is easily the better of the two Spanish songs on RB3, in terms of drum charts.
This chart is more or less like Rock Lobster, except it has less variation and is a mix of mildly fast-paced and boring. It has some other sections that have different beats that make it interesting, but those don't come until later in the song. And the song is pretty long, and that mixed with fast-paced and boring beats is not a good combination. It's also undertiered and very annoying to FC due to its length and some difficult fills.
I'm not saying this chart is an abomination or anything. It has some decent challenge to it and I'd pick this over some other songs on RB3 drums. However, if you're into Spanish songs, like playing drums, and have this game, go play Me Emanora instead.
Este gráfico no es terrible, pero no hay duda de que sirve como el hermano pequeño de Me Emanora, que es fácilmente el mejor de las dos canciones españolas en RB3, en términos de cartas de batería.
Este gráfico es más o menos como Rock Lobster, excepto que tiene menos variación y es una mezcla de suave ritmo rápido y aburrido. Tiene algunas otras secciones que tienen ritmos diferentes que lo hacen interesante, pero esos no vienen hasta más adelante en la canción. Y la canción es bastante larga, y que mezclado con ritmos rápidos y aburridos no es una buena combinación. También es undertiered y muy molesto FC debido a su longitud y algunos llenados difíciles.
No estoy diciendo que este gráfico es una abominación o algo. Tiene un cierto desafío decente a él y escogería esto sobre algunas otras canciones en los tambores de RB3. Sin embargo, si estás en las canciones españolas, como tocar la batería, y tener este juego, vaya a jugar Me Emanora en su lugar.
I once said that Working Man (Vault Edition) is among most prestigious drum songs on Rock Band and should be the standard example of an excellent drum chart. The same thing can be said about this song on guitar.
This is one of the best songs in the game on guitar, in my opinion. The chorus and main riffs are so much fun to play without being too difficult, and the solo is absolutely AWESOME. Harmonix absolutely nailed the charting on this song, it's even better than the GH3 chart, which is saying a lot because the GH3 chart is one of the best in that respective game alone. A lot of the best guitar songs are the harder, devil-tiered songs, which is unfortunate to many less-experienced plastic guitarists. But this song is not that hard, so even mediocre players will love playing this song. Try it for yourself!
This almost has to be a 5-star rating. It has one of the 4 drum solos in the game, and said drum solo is very challenging and very fun to practice. It's nowhere near as hard as the behemoth of a drum solo on Beast and the Harlot, but it's still a major challenge. The rest of the song is actually pretty chill for a song of this tier, and really it's not that hard of a song overall. They'res some triplet fills that are difficult to hit at places, one of those places being the end of the drum solo.
But overall, this is a pretty chill drum song with a very hard drum solo that many good players will like. I normally have a lot of fun playing this song.